Super Paper Mario Bomb the Switch Again

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Super Paper Mario ( スーパーペーパーマリオ Super Paper Mario ? ) is a platform/role-playing video game adult past Intelligent Systems, a sectionalisation of Nintendo. It was originally adult for the Nintendo GameCube, but it was released for the Wii. The style of gameplay is a combination of the previous Paper Mario titles and Super Mario Bros. titles. Unlike the RPG-style gameplay of the previous Paper Mario games, the game combines platforming gameplay, RPG and puzzle elements.[1] It is the third game in the Paper Mario series.

Contents

  • i Development
  • 2 Gameplay
    • 2.1 Flipping and character-specific abilities
    • 2.ii Layout
  • 3 Plot
    • three.1 Affiliate 1: Lineland
    • 3.two Chapter ii: Gloam Valley
    • iii.three Chapter 3: The Bitlands
    • 3.4 Affiliate 4: Outer Space
    • 3.5 Chapter 5: Land of the Cragnons
    • iii.vi Chapter 6: Sammer Kingdom
    • 3.seven Chapter 7: The Underwhere
    • three.eight Chapter 8: Castle Bleck
  • four Bosses
  • 5 Reception
  • 6 Trivia
  • seven Gallery
  • 8 References
  • 9 Navigation
  • x External links

Development

Super Newspaper Mario was created out of a desire to combine the familiar look of the Paper Mario series with a new fashion of gameplay.[ii] Main director Ryota Kawade was on a railroad train thinking nearly means to adapt a mini-game from Newspaper Mario: The Thousand-Year Door in which the player controls a large Bowser in a curt side-scrolling stage; he noticed that the other terminate of the railroad train looked similar a phase in a Mario game and envisioned switching between two and 3 dimensions.[3] When producer Kensuke Tanabe was told about the thought, he decided to make the sequel an activeness-risk game,[2] but retained some office-playing elements to establish the game in the Paper Mario franchise.[iv] Kawade and Tanabe as well felt that these elements, as well every bit the ability to switch betwixt ii and three dimensions, would brand the game more accessible to players unaccustomed to action games.[5] The team played side-scrolling Mario titles for inspiration, envisioning how the levels would wait in 3D.[iv]

Super Paper Mario was announced by Nintendo on May 11, 2006 at E3 for the Nintendo GameCube.[6] On May xxx, 2006, Nintendo set a release date of October 9, 2006.[7] That summer, the game was "quietly moved" to the Wii.[8]

PAL copies of the game contain a glitch if the language is gear up to UK English, High german, or Spanish. In Chapter two-two, after Mario finds a central, the game will freeze if Mario speaks to the grapheme Mimi without showtime picking upwardly the key. Nintendo of Europe is replacing the game disc for no charge with a version that does not comprise the glitch.[9] Nintendo of Europe appear details of the replacement on their website in November 2007.[10]

Gameplay

At the showtime of the game, the player controls Mario direct, and later obtains Princess Peach, Bowser, and Luigi as playable party members. The player controls the characters by belongings the Wii Remote sideways like an NES controller.[xi] While the Two Button causes the grapheme to jump, akin to the A push button in Super Mario games for NES, the One Button controls Pixls, kindred spirits that perform special actions. Mario and his political party must utilize these new abilities, such equally turning sideways to slip through cracks, hammering downwards large blocks, or planting bombs to defeat foes, to accelerate. 1 of these allows Mario to run, making the One Button on the Wii Remote analogous to the B Button on an NES controller, though Mario's other standard B Button abilities, such as grabbing, require different Pixls. With the Pixel Tippi or Tiptron, the player can also point to the screen with the Wii Remote to find out their next objective, identify features on the screen such every bit hidden objects and find out data near an enemy or character. Both the current graphic symbol and Pixel can be switched out at any time during the game, though characters and Pixls are occasionally separated from the principal political party, rendering them unplayable for a fourth dimension.

Super Paper Mario, like other Paper Mario games, incorporates both RPG and platforming elements in its gameplay, with a more established emphasis towards platforming in this installment. The main hub city called "Flipside" provides a location for Mario and his party to talk to residents, shop, and balance, likewise as to open doorways to other worlds. There too exists a mirror version of Flipside called "Flopside" that becomes bachelor in the terminal half of the game with improved items and shops. After obtaining the fourth Pure Middle, Flopside must be discovered in order to find the 4th heart colonnade. To practise that, the histrion must showtime notice the Mirror Hall. A mirror version of Merlon called Nolrem likewise lives there. Equally it turns out, only Merlon and Nolrem knew about Flopside (it was created by the ancients so only the heroes could find the concluding remaining Heart Pillars). Flopside besides retains a darker color and temper than in Flipside. Different previous Paper Mario games, there is no turn-based fighting (with the exception of one unique boss boxing in the 7th level against the Underchomp); instead the player faces foes straight on screen equally in a usual Mario platforming game, and through experience gains and special items, the amount of impairment dealt per hit can exist increased. The player also must lookout the political party's health taken as damage from foes, though this tin be restored with special health items that can be brought along or, in classic Mario fashion, restored by diverse Mushrooms in question blocks (the character immediately consumes it then it doesn't need to be used via the item menu). The traditional scoring system used in nigh platforming games doubles as the feel signal organization.[12] After jumping on an enemy, the thespian can shake the controller for extra points. The player tin can likewise collect Take hold of Cards for all the major characters and enemies; possessing an enemy card volition double damage dealt for that enemy and more than copies of the same card consequence in damage increasing farther. The maximum Assail stat one tin can achieve is confirmed to be 99 for Mario, Peach, and Luigi, and 198 for Bowser, while the maximum HP stat is confirmed to be 999. The only possible way to reach either of these stats is by using many Attack Plus and/or HP Plus items, which are bought at the Flipside Arcade for 2,500 Flipside Tokens each. Using any more of these items after reaching the maximum in the corresponding stat will issue in a +0 bonus in the respective stat.

The perspective and level pattern seems to change equally the player switches from two-D (top) to 3-D (bottom).

Flipping and character-specific abilities

While the concept of a "paper" Mario (existing in but two dimensions) still continues through the game, a frequently used power obtained early in the game allows the player to "flip" Mario into the third dimension at about any signal in the game. When this occurs, the current 2D level is rotated to go 3D in a 3rd-person view; obstacles that may have blocked progress in second can just exist walked effectually in 3D, or hidden blocks or enemies may become visible. There are as well numerous secrets to the 3D version of the level. The game takes into account when players flip into 3D in midair (where there was a solid platform for them to be on in 2D Fashion) by allowing the player to make a single jump in an effort to hit solid ground. In the game, this is represented by Mario flapping his arms almost aimlessly and a oral communication balloon with the graphic for the "2" button presented above Mario's head. Generally, Mario can only spend a curt amount of time in this 3D course before taking harm (1 HP each time Mario exhausts his 3D style gauge, though the gauge refills instantly when wearied or if he is hit by an enemy) and gradually refills while he is in 2D manner, though completing a certain sidequest removes this penalty.

Merely Mario has the power to flip into 3D likewise equally being able to duck to avoid some attacks; the other party members have other unique abilities:

  • Peach can float using her parasol to achieve ledges that are out of accomplish for regular jumps. Her parasol is too useful every bit a shield and can block nigh every type of assail. However, she cannot block trap gimmicks, such as spiked floors.
  • Bowser tin can exhale fire, assuasive him a powerful altitude assault, and does double the damage with his physical attacks compared to the other characters. However, his larger size makes him a bigger target and his weighty movement makes it difficult to dodge attacks. Too, Bowser's fire jiff does not piece of work on every enemy and he is unable to climb ladders or vines.
  • Luigi can charge a super jump to attain high places and do damage to foes directly above him. As in other games, Luigi has poor traction and he slides a bit when trying to stop his move, making information technology likely he might run into an enemy or fall into a chasm or trap.

Layout

At that place is a full of viii worlds in the game, all dissever into four chapters (with the exception of World vi), with both the second and terminal sections culminating in a boss fight. For all simply the last chapter, the goal is to collect a Pure Heart which is then used somewhere in Flipside or Flopside to unlock the door to the next chapter. Save points are located strategically throughout Flipside and Flopside and through and betwixt sections. A save point volition refill all health and star points; if the character'south wellness points drop to 0, the player must restart at the final save point, though the player tin escape to Flipside at nearly any point in the game if the situation is looking dire. Though this has the cost of having to restart the entire unfinished chapter upon return to it, Mario will retain whatsoever items obtained and some puzzles volition remain in their previous land. The player can render to any section of a finished chapter.

Boosted side quests also can be performed one time the player can access these areas through the utilise of the Pixls and new characters. Ii quests, the Pit of 100 Trials in both Flipside and Flopside, yield rewards that are very worthwhile: a secret Pixl companion and the ability to flip to 3D for an unlimited corporeality of time. Every level also contains subconscious treasures which can only be located using treasure maps sold in Flopside and a special Pixel, which encourages revisiting previously completed levels. In that location is as well a recipe book to fill, which can be done past bringing ingredients to the two restaurants in Flipside and Flopside.

Plot

In calorie-free of a recent kidnapping of Princess Peach, Mario and Luigi head to Bowser's castle to remember her, only to find that Bowser wasn't responsible for information technology, as he and his army were only just well-nigh to go in that location to kidnap her themselves. Information technology is then revealed that the truthful kidnapper is Count Bleck, a magician who wields an ancient, prophetical tome called the Dark Prognosticus. In addition to Princess Peach, he kidnaps Luigi and Bowser, and brainwashes Bowser's Koopa regular army. The Count then employs the hypnotic powers of his right-manus woman, Nastasia, and forces the marriage of Princess Peach to Bowser in order to, as the Dark Prognosticus foretells, unleash a destructive ability known as the Chaos Heart. Count Bleck uses the Chaos Heart to open an inter-dimensional rift known as "The Void", which will eventually grow large enough to engulf the unabridged universe.

Mario meets a butterfly-like Pixl named Tippi, and a magician named Merlon, who have come in search of Mario. They inform him that he matches the description of the Hero, described in another prophetical tome chosen the Calorie-free Prognosticus(made to oppose the stuff in the Dark Prognosticus), who is able to halt the impending doom of The Void. In order to banish the Chaos Eye and reverse the destruction, the Hero requires the eight Pure Hearts, artifacts created from genuine beloved. Mario and Tippi set off to collect the Pure Hearts and stop Count Bleck'south plan, eventually teaming upwards with Princess Peach, Bowser, and Luigi along the way.

At the end of each chapter, another story is told of a passionate relationship between two people, Lord Blumiere and Lady Timpani, that was ended by the hand of Blumiere's disdainful father, who banished Timpani and left her to dice. The identity of these characters and their human relationship to the story is initially unknown. Tippi is subsequently revealed to be Timpani, and "Count Bleck" is the pseudonym of the inconsolable Blumiere, who, unknowing of Timpani'south rescue by Merlon, wanted revenge for his honey's disappearance and sought to bring being to ruin.

Upon collecting all of the Pure Hearts, Mario, Timpani, and company face Blumiere in his castle. They defeat Bleck but fail to halt The Void's destruction. The Chaos Centre falls from Blumiere's possession and into some other minion of his, Dimentio, a psychotic jester. Dimentio continues to utilize the Chaos Heart to speed up the destruction simply is destroyed by Mario through use of the Pure Hearts.

Blumiere and Timpani then restore their true dearest for each other, which banishes the Chaos Heart, seals The Void, and returns the order of the universe back to normal, effectively nullifying the prediction in the Dark Prognosticus.

Affiliate 1: Lineland

Mario travels through Lineland and meets upward with the wizard, Bestovius, who teaches him how to flip into 3D. After climbing through Mount Lineland, Mario reaches Yold Town, where he meets a Thoreau, a Pixel, and proceeds to Yold Desert. Mario comes across O'Chunks, who he defeats with ease. Afterward that, he heads to Yold Ruins where he meets Fracktail. after registering Mario in his databanks as the hero of fable, Fracktail is more than willing to grant him the Pure Middle. However, Dimentio sees this as just too piece of cake, and corrupts Fracktail's databanks, making him human action violent and hostile. Mario defeats Fracktail for the 2d Pure Heart, given to him by Merlumina, a co-author of the Light Prognosticus.

Meanwhile, in Castle Bleck, O'Chunks shamefully returns after having lost to Mario. Bleck sends his 2nd minion, Mimi, after the hero instead. Nastasia, meanwhile, rounds upwards more than of Bowser's minions to be hypnotized and attempts to do the same to Peach, but she is mysteriously teleported away.

Back in Flipside, Mario heads straight to Merlon's firm. In that location he discovers that a girl has fallen from the sky. This girl turns out to be Princess Peach, who is awoken by being fed Spicy Soup. She joins Mario as the 2nd hero, and they head for the Heart Pillar (with the help of Princess Peach and Thoreau), which leads them to Gloam Valley.

Affiliate 2: Gloam Valley

The heroes travel through Gloam Valley, befriend a Pixl named Boomer and reach Merlee'due south Mansion, where they come across a maid who tells them to go through the door on the bottom floor. In the adjacent room, they accidentally suspension a vase, landing them in a ane,000,000 Rubee debt. They brainstorm working off the debt, but observe information technology to exist long, boring work. However, they come across some other Pixl named Slim, who helps them bypass lasers to reach a secret vault containing 1,000,000 Rubees. They pay their debt but, shocked that they were able to pay such a huge debt, the maid attacks them (she turns out to exist Mimi, another of Bleck's minions). In Merlee's basement, they detect Merlee, who tells them to be careful. Mimi chases them through the mansion, eventually cornering them in the girls' bathroom and transforming into Merlee. However, the real Merlee appears at the right time. Mario and Co. ask each Merlee questions to decide who is the real Merlee. Later on the simulated is revealed, she goes crazy and becomes a spider-similar being. Mario and Co. defeat her for the third Pure Center. Equally they exit, Merlee informs them that they will meet 2 more than heroes in their quest.

Back in Castle Bleck, the count sends his final minion to face Mario, Dimentio. Nastasia rounds up the rest of the escapees, including two Goombas and Luigi.

Meanwhile, in Flipside, Mario uses his Pixls Boomer and Slim to detect the adjacent Middle Pillar, leading them to The Bitlands

Chapter 3: The Bitlands

After the heroes arrive in The Bitlands, Tippi gets attacked by a chameleon and is taken, hostage. After conquering the Bitlands whilst Tippi-less, Mario and Co. follow the instructions of a message, falling betwixt 2 red pipes to come across World one-2 of Super Mario Bros. Afterwards bypassing this expanse, they embark war against Bowser'due south Koopa Troopa army, destroying the castle in the process. Afterward defeating Bowser, Mario and Peach convince him to join them in their quest. The heroes are forced to proceed underwater, where they find a Pixl named Thudley and must defeat a Big Blooper. They so escape the h2o and climb a tree and battle against Dimentio in Dimension D. They ride the current of air and somewhen reach Francis' fort, Fort Francis. After searching the Fort, they find the two keys to Francis's room. Even so, simply "totally hot babes" are immune to enter, so Peach enters and must endure Francis's computerized attempts at trying to woo her. Peach loses her patience and destroys the car, commencing battle with Francis. After defeating him, they reclaim Tippi. Her happiness results in the appearance of the fourth Pure Heart.

Dimentio returns to Castle Bleck, informing the count of his failure. Bleck has no pick merely to send "him" to stop the heroes.

Back in Flipside, the group use Thudley to locate the fourth Eye Colonnade, sending them into Outer Infinite.

Chapter 4: Outer Space

Having reached Outer Space, Mario realizes he can't breathe. The group returns to Flipside to retrieve a Goldfish Bowl they can use every bit a helmet and returns to Outer Space, where they find Squirps, who leads them to Planet Blobule where Squirps takes a bathroom intermission, and they give toilet newspaper to a Pixl named Fleep so that he tin can do his business concern and and so bring together Mario's party. In the Whoa Zone, they tackle Mr. L and his Brobot to collect the fifth Pure Middle.

After returning to Flipside, Tippi passes out. Mario and Co. determine to exit her with Merlon while they go and search for the side by side Heart Pillar, using Fleep to access Flopside, meet Nolrem and discover the Pillar. After retrieving the at present-conscious Tippi, they caput off to the Country of the Cragnons.

Chapter five: Country of the Cragnons

Here they follow the Floro Sapiens, who have been terrorizing and kidnapping the Cragnons until they run into O'Chunks again. Withal, this time Dimentio transports them to Dimension D, for a much more interesting battle. Afterward, they leave the beaten O'Chunks to get notice another Pixel, Cudge, who helps them access the Floro Caverns. At that place, they find Flint Cragley'south cameramen and use his Central to find a deeper end of the Floro Caverns. They discover that the Floro Sapiens have been brainwashing the Cragniens using Floro Sprouts. Mario and Co. found another Pixel, Dottie. They then fought O'Chunks (who was brainwashed via a Floro Sprout) in Dimension D again, and received the Sprout from him, enabling Mario and Co. to enter the brainwashing facility. However, after defeating King Croacus and challenge the sixth Pure Heart, they discovered that the Cragnons were damaging the Floro Sapiens past polluting the waters. The Crags apologized for this and promised to stop throwing their trash into the rivers.

Back in Flipside, Mario and Co. used their new Pixls, Cudge and Dottie, to observe the adjacent Heart Pillar, leading them to Sammer Kingdom

Affiliate 6: Sammer Kingdom

In Sammer's Kingdom, Mario and Co. were welcomed by Jade Blooper. After having defeated him, they are informed past King Sammer that, to proceeds the Pure Heart, they will have to go through all 100 of the king's men. Nevertheless, when they reach the twentieth gate, Count Bleck announces the imminent destruction of Sammer's Kingdom. Tippi reasons with him, and he leaves. At the 20-fifth Gate, King Sammer allows them the Pure Heart early, saying it is in a chest on the 20-sixth Gate. Nevertheless, they discover nada simply a flop. King Sammer reveals himself to be Mimi and attacks the crew. After defeating her, she says she was merely stalling for fourth dimension until the Void completely annihilated the Sammer's Kingdom, which it does. They are sent from the Kingdom directly dorsum to Flipside and attempt to enter the Sammer'southward Kingdom once more. However, they observe a Land of Nothing. After a long walk across this white mass, they come across Mr. L and Brobot Fifty-Type. Subsequently defeating Mr. 50, he relinquishes the Pure Heart, which is nothing but a heart-shaped rock, and the crew leave. Mr. L, meanwhile, is "destroyed" by Dimentio.

Back in Flipside, the group asks Merlon what to do about the Pure Heart rock. Dimentio offers a solution, sending Mario, Peach and Bowser to the Underwhere, the country for those whose games are over.

Mario gain across the Underwhere to notice Queen Jaydes, who wishes for her daughter, Luvbi to go to Male monarch Grambi in the Overthere. But outset Mario must render Luvbi to her. Mario takes Luvbi to her mother, meeting Luigi in the process, who decides to join him. After taking Luvbi to the queen, Jaydes sends Mario and Co. back to Flipside with the Pure Heart (no longer a heart-shaped rock).

Affiliate seven: The Underwhere

The next Center Colonnade, found with Luigi's help, takes them straight back to the Underwhere, where Queen Jaydes has a new task for them: escort Luvbi to the Overthere. In Underwhere Road, they meet Bowser, three Dorguys and a ravenous Underchomp, who they engage in plow-based boxing with. In Overthere Stair, they find that Peach has eaten a Golden Apple tree, sending her into a Deep Sleep. They employ a Black Apple to revive her. In the Overthere, they gratuitous Nimbis, fight Skellobit and defeat Bonechill to put the citizens of Overthere and Underwhere at rest. However, it is revealed that Luvbi is a Pure Heart, and transforms after having said ane terminal bye to her parents.

Mario and Co. now have all their Pure Hearts, and can afterward placing the final Pure Heart into a Eye Colonnade, they can finally travel to Castle Bleck via Nolrem's Belfry in Flopside.

Chapter 8: Castle Bleck

In Castle Bleck, Mario and Co. must tackle familiar-but-stronger enemies, including Bowser's former minions. They also come across O'Chunks, Mimi and Dimentio, which ways the 4 heroes are separated. Dimentio informs Luigi that he has been plotting against Count Bleck throughout the game. He was the one who teleported Peach away from Nastasia'south clutches, and he deliberately sent Luigi to the Underwhere to join Mario. Meanwhile, the hero of fable proceeds to Bleck's lair, where he fights Bleck with picayune success. However, with the aid of Luigi, Peach, Bowser and the Pure Hearts, Mario is able to thwart Bleck. Nevertheless, Dimentio intervenes and "destroys" Nastasia, imprisoning Bleck and Tippi in Dimension D and fuses Luigi with the Chaos Heart to create Super Dimentio. Mario attempts to Leap on Super Dimentio, failing miserably due to the Chaos Center's power. Tippi and Bleck realize their beloved for ane another, which destroys the Chaos Heart's power, leading to Super Dimentio's utter destruction. After that, Tippi and Count Bleck exit to pursue the dearest they have yearned for so long. Mario and Co. return to Flipside.

Merlon assures Mario that Tippi is in a much better identify.

Bosses

  • O'Chunks
  • Fracktail
  • Mimi
  • Bowser
  • Big Boner
  • Dimentio
  • Francis
  • Mr. L and Brobot
  • O'Chunks
  • Rex Croacus
  • Mimi
  • Brobot L-Blazon (controlled by Mr. L)
  • Bowser
  • Underchomp
  • Bonechill
  • O'Chunks
  • Mimi
  • Francis
  • Dimentio
  • Count Bleck
  • Super Dimentio
  • Wracktail (optional)
  • Shadoo (optional)

Reception

Reviews for Super Paper Mario were generally positive with 85% in Metacritic. As of 27 Aug 2021, the game has sold iv.56 million copies worldwide, with 1.two 1000000 of those copies being sold in Japan alone.

Trivia

  • This is the kickoff (and, so far, just) time Luigi is playable in a Paper Mario game.
  • This Paper Mario game features more partners than any other Paper Mario game.
  • This is the only Paper Mario game where every chapter is divided into sections.
  • It is odd that Mario and friends cannot breathe in space without a helmet in this game. In both Newspaper Mario and Newspaper Mario: The Thousand-Twelvemonth Door where Mario goes into infinite to face Bowser and to country on the moon, Mario doesn't demand a helmet.
    • Though, it'south often speculated that the Star Spirits and the Star Rod were protecting Mario and the others in Paper Mario while the Crystal Stars protected Mario and company in Paper Mario: The One thousand-Yr Door.
  • Luigi is the only character in the game to not exist playable in the very last fight with Super Dimentio. That is because he is needed for the transformation.
    • He is, even so, usable for the fight confronting Count Bleck.
  • Mario really fights two of his own teammates twice in this game: Bowser and Luigi (who is really Mr. L at those times).
  • This is the only Paper Mario game where the main plot doesn't involve rescuing Princess Peach.
  • This is the but Paper Mario game where Mario permanently loses one of his traveling partners, in this case, Tippi. All the same, Mario can buy a replica from Francis named Tiptron for 999 coins.
  • Later defeating End Boss, the final enemy in Sammer's Kingdom, the player obtains Catch Cards that have Mario'southward partners from Paper Mario. Additionally, if all 100 floors of the Flopside Pit of 100 Trials are defeated, the thespian will obtain Catch Cards with Mario'southward partners from Paper Mario: The Thousand-Year Door.
  • During the Francis segment, the player can requite Peach a "Pink Princess signed poster". This may be a reference to Phoenix Wright: Ace Attorney.

Gallery

Hat mario.png To view Super Paper Mario'south

[thirteen]

References

  1. Super Paper Mario release notes. Joystiq. Retrieved on 2006-05-19.
  2. ii.0 2.ane Williams, p. 76.
  3. Williams, p. 78.
  4. 4.0 iv.1 Williams, p. 77.
  5. Williams, pp. 76–77.
  6. JKR (2006-05-11). E3 2006: Super Newspaper Mario. IGN. Retrieved on 2007-03-07.
  7. Harris, Craig (2006-05-30). Nintendo's Latest Line-upward. IGN. Retrieved on 2007-03-07.
  8. Hatfield, Daemon (2007-01-22). Newspaper Mario Unfolding in April?. IGN. Retrieved on 2007-03-07.
  9. Super Newspaper Mario announcement. Nintendo (2007-09-19). Retrieved on 2008-04-25.
  10. Nintendo - News - Super Paper Mario announcement
  11. Thomason, p. 45.
  12. Thomason, p. 46.
  13. Financial Results Briefing for the Nine-Month Period Ended Dec 2007 pp. half-dozen. Nintendo (2008-01-25). Retrieved on 2008-01-25.

Navigation

External links

  • Title at Moby Games
  • Championship at Gamefaqs

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Source: https://mario.fandom.com/wiki/Super_Paper_Mario

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